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    OpenLexocad
    27.0
    
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#include <Ax2.h>
Public Member Functions | |
| Ax2 () | |
| Creates an indefinite coordinate system.  More...  | |
| Ax2 (const Geom::Pnt &P, const Geom::Dir &N, const Geom::Dir &Vx) | |
| Ax2 (const Geom::Pnt &P, const Geom::Dir &V) | |
| Ax2 (const Geom::Pnt &aP, const Geom::Dir &aZDir, const Geom::Dir &aYDir, const Geom::Dir &aXDir) | |
| void | setAxis (const Geom::Ax1 &A1) | 
| void | setDirection (const Geom::Dir &V) | 
| void | setLocation (const Geom::Pnt &P) | 
| Changes the "Location" point (origin) of <me>.  More...  | |
| void | setXDirection (const Geom::Dir &Vx) | 
| void | setYDirection (const Geom::Dir &Vy) | 
| double | angle (const Ax2 &Other) const | 
| const Geom::Ax1 & | axis () const | 
| const Geom::Dir & | direction () const | 
| Returns the main direction of <me>.  More...  | |
| const Geom::Pnt & | location () const | 
| Returns the "Location" point (origin) of <me>.  More...  | |
| const Geom::Dir & | xDirection () const | 
| Returns the "XDirection" of <me>.  More...  | |
| const Geom::Dir & | yDirection () const | 
| Returns the "YDirection" of <me>.  More...  | |
| bool | isCoplanar (const Ax2 &Other, const double LinearTolerance, const double AngularTolerance) const | 
| bool | isCoplanar (const Geom::Ax1 &A1, const double LinearTolerance, const double AngularTolerance) const | 
| void | mirror (const Geom::Pnt &P) | 
| Ax2 | mirrored (const Geom::Pnt &P) const | 
| void | mirror (const Geom::Ax1 &A1) | 
| Ax2 | mirrored (const Geom::Ax1 &A1) const | 
| void | mirror (const Ax2 &A2) | 
| Ax2 | mirrored (const Ax2 &A2) const | 
| void | rotate (const Geom::Ax1 &A1, const double Ang) | 
| Ax2 | rotated (const Geom::Ax1 &A1, const double Ang) const | 
| void | scale (const Geom::Pnt &P, const double S) | 
| Ax2 | scaled (const Geom::Pnt &P, const double S) const | 
| void | transform (const Geom::Trsf &T) | 
| Ax2 | transformed (const Geom::Trsf &T) const | 
| void | translate (const Geom::Vec &V) | 
| Ax2 | translated (const Geom::Vec &V) const | 
| void | translate (const Geom::Pnt &P1, const Geom::Pnt &P2) | 
| Ax2 | translated (const Geom::Pnt &P1, const Geom::Pnt &P2) const | 
| bool | isEqual (const Ax2 &Other, const double tolerance) const | 
Describes a right-handed coordinate system in 3D space. 
 A coordinate system is defined by: 
| Geom::Ax2::Ax2 | ( | ) | 
Creates an indefinite coordinate system. 
 
Creates an axis placement with an origin P such that: 
Creates - a coordinate system with an origin P, where V 
 gives the "main Direction" (here, "X Direction" and "Y <br>
 Direction" are defined automatically). 
 
| Geom::Ax2::Ax2 | ( | const Geom::Pnt & | aP, | 
| const Geom::Dir & | aZDir, | ||
| const Geom::Dir & | aYDir, | ||
| const Geom::Dir & | aXDir | ||
| ) | 
| double Geom::Ax2::angle | ( | const Ax2 & | Other | ) | const | 
Computes the angular value, in radians, between the main direction of 
 <me> and the main direction of <Other>. Returns the angle 
 between 0 and PI in radians. 
 
| const Geom::Ax1& Geom::Ax2::axis | ( | ) | const | 
Returns the main axis of <me>. It is the "Location" point 
 and the main "Direction". 
 
| const Geom::Dir& Geom::Ax2::direction | ( | ) | const | 
Returns the main direction of <me>. 
 
| bool Geom::Ax2::isCoplanar | ( | const Ax2 & | Other, | 
| const double | LinearTolerance, | ||
| const double | AngularTolerance | ||
| ) | const | 
| bool Geom::Ax2::isCoplanar | ( | const Geom::Ax1 & | A1, | 
| const double | LinearTolerance, | ||
| const double | AngularTolerance | ||
| ) | const | 
Returns True if 
 . the distance between <me> and the "Location" point of A1 
 is lower of equal to LinearTolerance and 
 . the main direction of <me> and the direction of A1 are normal. 
 Note: the tolerance criterion for angular equality is given by AngularTolerance. 
 
| bool Geom::Ax2::isEqual | ( | const Ax2 & | Other, | 
| const double | tolerance | ||
| ) | const | 
| const Geom::Pnt& Geom::Ax2::location | ( | ) | const | 
Returns the "Location" point (origin) of <me>. 
 
| void Geom::Ax2::mirror | ( | const Geom::Pnt & | P | ) | 
Performs a symmetrical transformation of this coordinate 
 system with respect to: 
| void Geom::Ax2::mirror | ( | const Geom::Ax1 & | A1 | ) | 
Performs a symmetrical transformation of this coordinate 
 system with respect to: 
| void Geom::Ax2::mirror | ( | const Ax2 & | A2 | ) | 
Performs a symmetrical transformation of this coordinate 
 system with respect to: 
Performs a symmetrical transformation of this coordinate 
 system with respect to: 
Performs a symmetrical transformation of this coordinate 
 system with respect to: 
Performs a symmetrical transformation of this coordinate 
 system with respect to: 
| void Geom::Ax2::rotate | ( | const Geom::Ax1 & | A1, | 
| const double | Ang | ||
| ) | 
Rotates an axis placement. <A1> is the axis of the 
 rotation . Ang is the angular value of the rotation 
 in radians. 
 
| void Geom::Ax2::scale | ( | const Geom::Pnt & | P, | 
| const double | S | ||
| ) | 
Applies a scaling transformation on the axis placement. 
 The "Location" point of the axisplacement is modified. 
 Warnings : 
 If the scale <S> is negative : 
 . the main direction of the axis placement is not changed. 
 . The "XDirection" and the "YDirection" are reversed. 
 So the axis placement stay right handed. 
 
| void Geom::Ax2::setAxis | ( | const Geom::Ax1 & | A1 | ) | 
Assigns the origin and "main Direction" of the axis A1 to 
 this coordinate system, then recomputes its "X Direction" and "Y Direction". 
 Note: The new "X Direction" is computed as follows: 
 new "X Direction" = V1 ^(previous "X Direction" ^ V) 
 where V is the "Direction" of A1. 
 Exceptions 
 Standard_ConstructionError if A1 is parallel to the "X <br>
Direction" of this coordinate system. 
 
| void Geom::Ax2::setDirection | ( | const Geom::Dir & | V | ) | 
Changes the "main Direction" of this coordinate system, 
 then recomputes its "X Direction" and "Y Direction". 
 Note: the new "X Direction" is computed as follows: 
 new "X Direction" = V ^ (previous "X Direction" ^ V) 
 Exceptions 
 Standard_ConstructionError if V is parallel to the "X <br>
Direction" of this coordinate system. 
 
| void Geom::Ax2::setLocation | ( | const Geom::Pnt & | P | ) | 
Changes the "Location" point (origin) of <me>. 
 
| void Geom::Ax2::setXDirection | ( | const Geom::Dir & | Vx | ) | 
Changes the "Xdirection" of <me>. The main direction 
 "Direction" is not modified, the "Ydirection" is modified. 
 If <Vx> is not normal to the main direction then <XDirection> 
 is computed as follows XDirection = Direction ^ (Vx ^ Direction). 
 Exceptions 
 Standard_ConstructionError if Vx or Vy is parallel to 
 the "main Direction" of this coordinate system. 
 
| void Geom::Ax2::setYDirection | ( | const Geom::Dir & | Vy | ) | 
Changes the "Ydirection" of <me>. The main direction is not 
 modified but the "Xdirection" is changed. 
 If <Vy> is not normal to the main direction then "YDirection" 
 is computed as follows 
 YDirection = Direction ^ (<Vy> ^ Direction). 
 Exceptions 
 Standard_ConstructionError if Vx or Vy is parallel to 
 the "main Direction" of this coordinate system. 
 
| void Geom::Ax2::transform | ( | const Geom::Trsf & | T | ) | 
| Ax2 Geom::Ax2::transformed | ( | const Geom::Trsf & | T | ) | const | 
Transforms an axis placement with a Trsf. 
 The "Location" point, the "XDirection" and the 
 "YDirection" are transformed with T. The resulting 
 main "Direction" of <me> is the cross product between 
 the "XDirection" and the "YDirection" after transformation. 
 
| void Geom::Ax2::translate | ( | const Geom::Vec & | V | ) | 
Translates an axis plaxement in the direction of the vector 
 <V>. The magnitude of the translation is the vector's magnitude. 
 
Translates an axis placement from the point <P1> to the 
 point <P2>. 
 
| const Geom::Dir& Geom::Ax2::xDirection | ( | ) | const | 
Returns the "XDirection" of <me>. 
 
| const Geom::Dir& Geom::Ax2::yDirection | ( | ) | const | 
Returns the "YDirection" of <me>.