A SweptDiskSolid represents the 3D shape by a sweeping representation scheme allowing a two dimensional circularly bounded plane to sweep along a three dimensional Directrix through space.
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#include <SweptDiskSolid.h>
A SweptDiskSolid represents the 3D shape by a sweeping representation scheme allowing a two dimensional circularly bounded plane to sweep along a three dimensional Directrix through space.
- See also
- Documentation from IFC4: IfcSweptDiskSolid
◆ ~SweptDiskSolid()
OpenLxApp::SweptDiskSolid::~SweptDiskSolid |
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void |
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◆ getDirectrix()
std::shared_ptr<Curve> OpenLxApp::SweptDiskSolid::getDirectrix |
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const |
◆ getRadius()
double OpenLxApp::SweptDiskSolid::getRadius |
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const |
◆ setDirectrix()
void OpenLxApp::SweptDiskSolid::setDirectrix |
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std::shared_ptr< Curve > |
curve | ) |
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◆ setRadius()
void OpenLxApp::SweptDiskSolid::setRadius |
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const double & |
aValue | ) |
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The documentation for this class was generated from the following file:
- D:/CadworkJobs/SoftwareProjekte/Lexocad/LexoGit/Lexocad/lexocad/OpenLxApp/include/OpenLxApp/SweptDiskSolid.h