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| Matrix4D (void) |
| Default constructor. More...
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| Matrix4D (float a11, float a12, float a13, float a14, float a21, float a22, float a23, float a24, float a31, float a32, float a33, float a34, float a41, float a42, float a43, float a44) |
| Construction. More...
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| Matrix4D (double a11, double a12, double a13, double a14, double a21, double a22, double a23, double a24, double a31, double a32, double a33, double a34, double a41, double a42, double a43, double a44) |
| Construction. More...
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| Matrix4D (const Matrix4D &rclMtrx) |
| Construction. More...
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| Matrix4D (const Vector3f &rclBase, const Vector3f &rclDir, float fAngle) |
| Construction with an Axis. More...
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| Matrix4D (const Vector3d &rclBase, const Vector3d &rclDir, double fAngle) |
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| ~Matrix4D () |
| Destruction. More...
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Matrix4D | operator+ (const Matrix4D &rclMtrx) const |
| Matrix addition. More...
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Matrix4D & | operator+= (const Matrix4D &rclMtrx) |
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Matrix4D | operator- (const Matrix4D &rclMtrx) const |
| Matrix subtraction. More...
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Matrix4D & | operator-= (const Matrix4D &rclMtrx) |
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Matrix4D & | operator*= (const Matrix4D &rclMtrx) |
| Matrix multiplication. More...
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Matrix4D & | operator= (const Matrix4D &rclMtrx) |
| Assignment. More...
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Matrix4D | operator* (const Matrix4D &rclMtrx) const |
| Matrix multiplication. More...
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Vector3f | operator* (const Vector3f &rclVct) const |
| Multiplication matrix with vector. More...
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Vector3d | operator* (const Vector3d &rclVct) const |
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void | multVec (const Vector3d &src, Vector3d &dst) const |
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void | multVec (const Vector3f &src, Vector3f &dst) const |
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bool | operator!= (const Matrix4D &rclMtrx) const |
| Comparison. More...
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bool | operator== (const Matrix4D &rclMtrx) const |
| Comparison. More...
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double * | operator[] (unsigned short usNdx) |
| Index operator. More...
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const double * | operator[] (unsigned short usNdx) const |
| Index operator. More...
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double | determinant () const |
| Compute the determinant of the matrix. More...
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std::string | analyse (void) const |
| Analyse the transformation. More...
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Matrix4D & | Outer (const Vector3f &rV1, const Vector3f &rV2) |
| Outer product (Dyadic product) More...
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Matrix4D & | Outer (const Vector3d &rV1, const Vector3d &rV2) |
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Matrix4D & | Hat (const Vector3f &rV) |
| Hat operator (skew symmetric) More...
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Matrix4D & | Hat (const Vector3d &rV) |
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void | getMatrix (double dMtrx[16]) const |
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void | setMatrix (const double dMtrx[16]) |
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void | getGLMatrix (double dMtrx[16]) const |
| get the matrix in OpenGL style More...
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void | setGLMatrix (const double dMtrx[16]) |
| set the matrix in OpenGL style More...
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unsigned long | getMemSpace (void) |
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void | setToUnity (void) |
| Makes unity matrix. More...
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void | nullify (void) |
| Makes a null matrix. More...
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void | move (float x, float y, float z) |
| moves the coordinatesystem for the x,y,z value More...
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void | move (double x, double y, double z) |
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void | move (const Vector3f &rclVct) |
| moves the coordinatesystem for the vector More...
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void | move (const Vector3d &rclVct) |
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void | scale (float x, float y, float z) |
| scale for the vector More...
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void | scale (double x, double y, double z) |
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void | scale (const Vector3f &rclVct) |
| scale for the x,y,z value More...
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void | scale (const Vector3d &rclVct) |
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int | hasScale (double tol=0.0) const |
| Check for scaling factor, 0: not scale, 1: uniform scale, or else -1. More...
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void | rotX (double fAngle) |
| Rotate around the X axis (in transformed space) for the given value in radians. More...
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void | rotY (double fAngle) |
| Rotate around the Y axis (in transformed space) for the given value in radians. More...
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void | rotZ (double fAngle) |
| Rotate around the Z axis (in transformed space) for the given value in radians. More...
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void | rotLine (const Vector3f &rclVct, float fAngle) |
| Rotate around an arbitrary axis passing the origin in radians. More...
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void | rotLine (const Vector3d &rclVct, double fAngle) |
| Rotate around an arbitrary axis passing the origin in radians. More...
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void | rotLine (const Vector3f &rclBase, const Vector3f &rclDir, float fAngle) |
| Rotate around an arbitrary axis that needn't necessarily pass the origin in radians. More...
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void | rotLine (const Vector3d &rclBase, const Vector3d &rclDir, double fAngle) |
| Rotate around an arbitrary axis that needn't necessarily pass the origin in radians. More...
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bool | toAxisAngle (Vector3f &rclBase, Vector3f &rclDir, float &fAngle, float &fTranslation) const |
| Extract the rotation axis and angle. Therefore the 3x3 submatrix must be orthogonal. More...
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bool | toAxisAngle (Vector3d &rclBase, Vector3d &rclDir, double &fAngle, double &fTranslation) const |
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void | transform (const Vector3f &rclVct, const Matrix4D &rclMtrx) |
| transform (move,scale,rotate) around a point More...
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void | transform (const Vector3d &rclVct, const Matrix4D &rclMtrx) |
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void | inverse (void) |
| Matrix is expected to have a 3x3 rotation submatrix. More...
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void | inverseOrthogonal (void) |
| Matrix is expected to have a 3x3 rotation submatrix. More...
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void | inverseGauss (void) |
| Arbitrary, non-singular matrix. More...
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void | transpose (void) |
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void | Print (void) const |
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std::string | toString (void) const |
| write the 16 double of the matrix into a string More...
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void | fromString (const std::string &str) |
| read the 16 double of the matrix from a string More...
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