OpenLexocad
28.0
OpenLxAppInit.h
Go to the documentation of this file.
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#pragma once
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#include <
Base/Translator.h
>
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class
QWidget;
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namespace
OpenLxApp
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{
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class
LX_OPENLXAPP_EXPORT
OpenLxAppInit
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{
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public
:
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OpenLxAppInit
() {}
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~OpenLxAppInit
() {}
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public
:
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static
void
init
();
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static
int
initFromCadwork3d
(QWidget* aMainWindow, CTranslator::Language aLanguage);
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static
void
release
();
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private
:
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static
bool
isInit;
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};
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}
// namespace OpenLxApp
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extern
"C"
LX_OPENLXAPP_EXPORT
int
initOpenLxAppFromCadwork3d
(QWidget* aMainWindow,
int
aLanguage);
OpenLxApp
Definition:
ActiveScript.h:10
OpenLxApp::OpenLxAppInit::~OpenLxAppInit
~OpenLxAppInit()
Definition:
OpenLxAppInit.h:14
OpenLxApp::OpenLxAppInit
Definition:
OpenLxAppInit.h:11
Translator.h
OpenLxApp::OpenLxAppInit::OpenLxAppInit
OpenLxAppInit()
Definition:
OpenLxAppInit.h:13
OpenLxApp::OpenLxAppInit::release
static void release()
initOpenLxAppFromCadwork3d
LX_OPENLXAPP_EXPORT int initOpenLxAppFromCadwork3d(QWidget *aMainWindow, int aLanguage)
OpenLxApp::OpenLxAppInit::initFromCadwork3d
static int initFromCadwork3d(QWidget *aMainWindow, CTranslator::Language aLanguage)
OpenLxApp::OpenLxAppInit::init
static void init()
lexocad
OpenLxApp
include
OpenLxApp
OpenLxAppInit.h
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